About Book

The book “Advances in Augmented Reality and Virtual Reality” aims to discuss and outline various aspects together for the benefit of humankind. Augmented Reality (AR) makes the real-life environment around us into a digital interface by putting virtual objects in real-time. Augmented Reality uses the existing environment and overlays new information on the top of it unlike virtual reality, which creates a totally artificial environment. Augmented Reality can be seen through a variety of experiences. Recent developments have made this technology accessible using a smartphone which led to development of wide variety of augmented reality apps. Augmented Reality Apps are software applications which merge the digital visual with audio content into the user’s real-world environment. There are various uses of AR software like training, work and consumer applications in various industries including public safety, healthcare, tourism, gas and oil, and marketing. Augmented reality (AR) is an experience where designers enhance parts of users’ physical world with computer generated input. Designers create inputs ranging from sound to video, to graphics to GPS overlays and more in digital content which responds in real time to changes in the user’s environment, typically movement. The design for digital elements to appear over real-world views, sometimes with limited interactivity between them, often via smartphones. The Pokémon Go game, Google Lens, Gucci – ‘try on’ shoes in AR, Toyota – vehicle demo, Ikea Place etc.

Virtual Reality (VR) is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds. By simulating as many senses as possible, such as vision, hearing, touch, even smell, the computer is transformed into a gatekeeper to this artificial world. The only limits to near-real VR experiences are the availability of content and cheap computing power. Virtual reality may be artificial, such as an animated scene, or an actual place that has been photographed and included in a virtual reality app. With virtual reality, user can move around and look in every direction like up, down, sideways and behind a person, as if one were physically there. User can view virtual reality through a special VR viewer, such as the Oculus Rift. Other virtual reality viewers use your phone and VR apps, such as Google Cardboard or Daydream View. With virtual reality apps, user can explore places you have never been, such as the surface of Mars, the top of Mount Everest, or areas deep under the sea. Google Earth is an example of virtual reality app.

Virtual Reality and Augmented Reality are two sides of the same coin. One could think of Augmented Reality as VR with one foot in the real world: Augmented Reality simulates artificial objects in the real environment; Virtual Reality creates an artificial environment to inhabit. In Augmented Reality, the computer uses sensors and algorithms to determine the position and orientation of a camera. AR technology then renders the 3D graphics as they would appear from the viewpoint of the camera, superimposing the computer-generated images over a user’s view of the real world. In Virtual Reality, the computer uses similar sensors and math. However, rather than locating a real camera within a physical environment, the position of the user’s eyes is located within the simulated environment. If the user’s head turns, the graphics react accordingly. Rather than compositing virtual objects and a real scene, VR technology creates a convincing, interactive world for the user.

Authors are invited to submit high-quality manuscript matching the scope of proposed book. Similarity index of the manuscript must not be more than 10%.

Accepted submissions will be published as a chapter of book titled “Advances in  Augmented Reality and Virtual Reality” in Springer Nature’s Book Series “Studies in Computational Intelligence”. (Web of Science and Scopus indexed)